Release 2.16

Wine Staging Team - Thu, 07 Sep 2017

The Wine Staging release 2.16 is now available.

What's new in this release:

  • Extended deferred rendering context support in d3d11.
  • Added 64 bit syscall thunks in fake ntdll.dll.
  • Support for indexed vertex blending in d3d8/d3d9.
  • Smaller bug fixes and improvements.

Wine Staging 2.16 adds more deferred rendering context functions and fixes rendering bugs in games like Crysis 3, Witcher 3 or Prey (2017). The ntdll syscall thunk emulation was extended to 64 bit in this release, which is required by the 64 bit version of World of Warcraft. A newly added feature is the support for indexed vertex blending, which is especially used by older games to simulate bones. Wine Staging 2.16 also backports a patch to fix the font rendering in Steam, Uplay and other software using libcef in Windows 7 mode.

In addition, Wine Staging users will also benefit from the following changes merged in the development branch:

  • Support for pasting metafiles in RichEdit.
  • Support for safety features in library loading.
  • Better handling of transforms in GdiPlus.
  • Rendering improvements in DirectWrite.
  • Various bug fixes.

The source is available now. Binary packages are in the process of being built, and will appear soon at their respective download locations.